blog
With me recently making my woahzone project public (a 3D p2p multiplayer thingy I'm creating), I've had a lot of friends help test it and one common thing I keep hearing is that it has bad performance.
But it shouldn't have bad performance - there's barely a few thousands verts on the screen and everything on the CPU is fairly simple.
The real problem is that the browser is running it in balanced or power-saver mode, causing the framerate to tank terribly. There's a setting that allows you to request the browser run in high-performance, but it doesn't have to listen; it's a request.
This is all due to Chrome v80 and the new firefox versions defaulting to low-power at the start of this year. My power preference isn't being respected by the browsers, so I'm looking for other solutions that don't require me refactoring and optimising everything to run at 60fps on low-power settings right now.
Ughhh...